I want something that lingers long after it's been turned off, and something that makes you think and explore what's possible within its lore and the medium. Jump scares have become more of an excuse to be scared and used as a way to elicit a feeling of a horror theme park, where you may feel uneasy during the ride, but afterwards you're all smiles saying "that was fun." This is not what I want from my Horror games. Lots of games, big and small, are inspired by these and continue to push the envelope, but they continue the trend of focusing on atmosphere, which is why they work so well. Games such as Silent Hill, Fatal Frame, Eternal Darkness, Haunting Grounds, Rule of Rose, and so much more did what they could with the technology they had back then to convey true fear by manipulating your own mind and play tricks on you psychologically rather than present you with an image or action upfront to scare with. ![]() ![]() Looking back at what we consider classics now, the biggest thing that's always made them memorable is the atmosphere that was accompanied by a profound narrative that made us ponder for days afterwards, and still make us talk about them today. Horror games have been delivered in a variety of ways, and the great thing about the genre is that it's surprisingly flexible and doesn't always have to be about blood and gore or cheap, predictable jump scares accompanied by crescendos and dissonance.
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