If you’ve watched the videos, you will hopefully have a good understanding of the Physical render, have improved your basic. Using the various material channels 3m 36sĬreating shiny plastic with the Specular channel 5m 0sĬreating a mirror ball with the Reflection channel 2m 56sĬreating glass using transparency and refraction 4m 22sĪdding liquid to a glass using the transparency absorption settings 4m 45sĬreating terra-cotta using the Oren-Nayar model in the Illumination channel 2m 25sĬreating a colorful background using the Gradient shader 5m 17sĬreating a more realistic plastic with the Fresnel shader 3m 15sĬreating a brass material using the Noise shader in the Bump channel 3m 54sĪdding grunge to paint using the Noise shader in the Diffusion channel 3m 51s Cinema 4D R17 introduced the Reflectance channel for it’s native materials. This was a move towards physically accurate reflections and using it for reflections works great. In R19 they added a new feature called Add PBR Materials that puts the Color channel in the Reflectance Channel as a Lambertian layer. Mapping an image onto a video screen using the Luminance channel 3m 53sĬreating a stenciled graphic with the Alpha channel 4m 3sĬreating a simple chrome material using an HDRI image in the Environment channel 2m 20sĬreating concrete with seamlessly tiling textures 5m 38sĪdapting existing textures with the Filter shader 3m 12sĥ. #How to make reflectance material cinema 4d how to.
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